Hear me out, I’ve come up with a really nice riddle. What would we get if we combined a roguelite, bullet-hell, acid, organ donation and Lovecraft? The answer is very simple: a lunatic, frantic bastard child of Workinman Interactive, the name of which is Deathstate.
What happens when you combine a thumb-breaking precision platformer where blood galore floods the screen with a cute and innocent artstyle similar to children’s cartoons? The answer is: an absolutely terrific game.
What distinguishes video games from the other, older media? The most obvious, and hazy at the same time, answer is: interactivity. So we have FPS and TPS games, platformers, adventure games, strategies, each requiring some interaction. And then, at the very end, we have so-called Walking Simulators. But are they true games or not anymore?
Have you ever wondered how it is to be a cat? You can sleep on the sofa all the time, chase mice, scratch some doors and curtains… or go for an adventure in order to rescue your slav- I mean owner.
If you translate something, you need to do some proofreading in order to avoid major (and minor) mistakes that could negatively affect reception of your work. It is important to read your text few times, be critical and probably have someone not involved check it. At least that’s how it works with text translations. Are there any differences when it comes to the video games translations?
You might not know that but I am not too fond of the majority of Early Access titles. Unfortunately, lately there have been thousands of unfinished games on Steam, with a slim chance to be completed and released. While the idea of supporting developers and influencing them with our feedback is pretty cool, we all know how it turned out in reality. Luckily, my faith in humanity is being partially restored by such beauts as Sunless Sea, Kerbal Space Program or… Assault Android Cactus. Czytaj dalej „Review: Assault Android Cactus”
Indie games keep proving us that without a large budget or an aggressive advertising campaign you can still achieve success. Of course indie developers do not earn as much as moguls of the gaming industry, although they do manage to turn a profit. Players are seemingly craving for more retro platformers or narrative-driven interactive stories with almost no gameplay but why is that so? What are these indie games and what’s their place in the big system of electronic entertainment?